| Interface | Description |
|---|---|
| AIteratorITracePointStateEnginge.IAction |
Interface for an action (upon a transition condition of a state) that knows
how to compute the output given for the input.
|
| AIteratorITracePointStateEnginge.ICondition |
Interface for a condition that folds the mealy input (
ITracePoint2D
) into a boolean. |
| Class | Description |
|---|---|
| AIteratorITracePointStateEnginge |
An iterator over trace points that works as a Finite State Machine by
utilizing different state instances.
|
| IteratorTracePointStateEngine |
| Enum | Description |
|---|---|
| IteratorTracePointStateEngine.STATES |
The states to work with.
|
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